I started making this game to challenge myself so that I can furher improve as a game developer. I was inspired by Geometry Dash and Subway Surfers and decided to make a 3D airplane game. The goal of this game is to dodge all of the obstacles and gets to the portal across the map. Some of the challenging things I had to implement was:
Circular Doubly Linked List to select airplane skins
In crafting my first published game, my primary goal was to transition from private game development to creating a fully polished product for public enjoyment. Target audience for this game was kids, ensuring both entertainment and simplicity. This endeavor marked a pivotal moment in my journey as a game developer. Some of the things I learned:
Managing scores
Drag and Drop on Mobile
Implmentation of interstitial, banner, and rewarded advertisement
The process of releasing a game to Google Play
Implementation of GUI so that it is compatible for most mobile devices
I attempted to make this game few years ago but realized it was too difficut too make at the time. As I went on and made other games I resumed this month. This is still in progress.